
thee lous3
RedBox inc. Unicorn Collective
20
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Posted - 2013.11.14 12:49:00 -
[1] - Quote
Terrible ideas:
Radar unit for cloakies. They're cloakies. Deal with it. Cloakies aren't even all that scary. Man up.
Covert cyno detector. Again, these things are covert for a reason. Unless you want to constantly actively look for them and scan, you're not going to find them. Man up.
A structure that adds the un-warp-to-able effect DEDs and FW plexes have. Making yourself completely invincible is stupid, and you should be ashamed of yourself for thinking those thoughts.
Mining protection unit. Bomb defence unit. Mining protection unit is idiotic, and lazy. There are already methods for protecting against bombs.
Drone assist unit for people without drone bays. How is a ship without a drone interface, going to interface with a unit that interfaces with drones? You've just invented a hardware driver for ships. It's silly. It would have to be a module, and it would be a massive waste of a slot either way.
TiDi reinforcement module. No. Stupid. If I was losing a TiDi fight, I could go and get my corp to drop these units in other systems to destabilize the actual fight, and run when it comes back online. They would have to be CCP checked, and that defeats the purpose.
Customs station scanning for things in cargo, for sov. holders. Too big a home-field advantage. They could just add everything to the list, and they'd have perfect intel.
Fake ships on overview / dscan. This would quickly become massively overused, and everyone who wants it now would loathe its existence in a few days.
Other stupid things that mess with cynos. My multi billion ship isn't going to mistake your fake cyno for my real one. I know where I want to go, and that's where I'm going. Things like this are paper thin fa+šades that should not work.
Nullifier nullifier. They would be the only bubbles used. Totally ruins nullification.
Good ideas: HQ unit. Needs to be fairly underwhelming in comparison to normal links, or else be too cost prohibitive to ever get used except for extremely large engagements.
Anchorable guns. As long as they are subject to falloff and tracking mechanics. If mobile HQ's were in use on grid and off station, it would be too great an advantage to allow use of an anchorable gun unless, again, they were expensive / one time use. Don't want ratters just dropping them every which way and becoming difficult to solo gank.
Re-skin command ships structure.
ORE ore compressor.
Jump portal structure.
Command ship deployable. The idea of command ships having "peel and reseal" subsystem type modules, with link modules attached, is interesting. Obviously destructible, and have it use a seige like mechanic. Can be repped. If it's dropped it can't be picked back up or moved until cycle is over. Command ship has to stay within 60km or something. Command ship received small mass decrease when it drops the module allowing it to move slightly faster under ab / mwd.
Broadcast towers that send messages in local. As long as the person anchoring has sov., do it. Would be cool in wh's too, as long as there was only one per system. Allow it to have a second message when it's put in to reinforced.
Mini trade hub. I've been trying to figure out the best way to do this for wspace. Say it comes in two halves and is semi-anchorable anywhere (safes etc.) I, as the owner can speak to you in local, see if you want anything. (Maybe you contact me through my broadcast message :D )
When we've agreed on something, I right click your chars name, and invite to trade using this module.
My half of the module warps to me, and the other half warps to you. We can trade like an in station trade, and the modules auto warp and switch once both accepted. delivering the stuff, and isk / whatever. Make the sig radius of each half, about the size of a bs, so probing them down is an option. Would make for some tense moments, and profiteering.
I think most of the ideas for logistics towers are bad. The best way to do it, in my opinion, would be to make it so that the unit doesn't require fuel, but instead uses rep drones. Say it uses like 5 heavy rep drones, and comes with shield, armour and hull included. Rep is based on skills of owner. Can be set to self, fleet, corp, alliance, excellent standing. Combat timers ok, weapons timers not ok.
Seige gun for shooting undefended pos'. Will take 12 hours. Only one allowed on field. 50k hp.
A deployable that prevents deployables, for lulz.
Wh effect inducer. c6 class stuff expensive, gets cheaper as hole class drops.
Local jigger'meh'things. There are a million variations of the remove local deployable. They're pretty much all stupid. What could work though is a version that restricts local to d-scan range (doesn't need dscan to be used to work.)
Mobile Directional Chicken
When deployed periodically clicks d-scan every second, as long as there is some space-grain on it.
Everything esle is carebear bullshit, or so mediocre it's not worth talking about. |